Friday, September 21, 2012

DoD Ch. 6

    Brooks starts this chapter by introducing collaboration among design groups.  He mentions several designers that have created spectacular works on their own. Now designs have switched from solo to teams for the sake of being able to understand and process more information and not have mistakes. Then Brooks talks about mastering sophisticated technology. Brooks explains how being first to market gives you the opportunity to make mad profit.  Next he talks about the costs of teams, i.e. partitioning cost, learning/teaching cost, control change, and communication cost. Brooks then hits on the subject of conceptual integrity and negotiation.  Next he writes about one user interfaces that have to be designed well enough for everyone to understand them.  Then he talks about how teams brainstorm ideas. Then  he talks about how competition can be a replacement of collaboration because so many people compete for one goal and have to make several designs. Brooks then talks about how graphing and reviewing works among groups. Then he talks about the fantasy concept of design and how sometimes collaboration doesn't work. He concludes talking about how awesome two person teams can be in design processes.  And finally he related these ideas to computer scientists.

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