Monday, January 28, 2013

Project Website

For information on my senior design project go to: https://sites.google.com/site/smarthomeutk/home

Saturday, November 24, 2012

DoD Ch. 20

       Brooks begins talking about where great designers come from.  He mentions Schon's ideas on Technical Rationality.  Brooks believes in order to really create something awesome you must have a good design education. Only by designing many things will one learn from experiences.  Then brooks talks about a dual-ladder. Plans keep designers' minds broad and on point. He also says sometimes outside resources can open designers minds.  For many jobs only the right designers will work.  A secure manager is very important in a design.  A good design technique is to sketch ideas and have them reviewed. Designers should also learn from others past experiences, duhh. Brooks concludes talking about good designer training techniques.

DoD Ch. 19

     Chapter nineteen begins talking about great designs.  Brooks continues to talk about well known products.  Then he talks about the conservative process of a great design. There are also many compromises throughout a product design. The important part of design is to hold off just long enough to make a great design and talk about smaller issues later. Then other products are made similarly. Improved designs raise the  floor of a design; however, only genius designers can raise the roof. Then brooks talks about Steve Jobs a little and his great designs. Finally he concludes with a few sentences on conceptional integrity.

Monday, November 19, 2012

DoD Ch. 18

     This chapter starts off about the way the mind is a path into the brain and comparing that idea to machine-mind learning in hopes of implementing a Dream System to build houses.  This method used for building houses would start with 2-D printing. Then Brooks brings in the 3-D aspect. Then this smart design moves onto the exterior views of a home. Next he talks about the workbook view, aka the progress and action plans. Brooks then talks about how computers would have to get into the specifications of such a project. Finally Brooks talks about the generalization view. And he concludes with some statements about the feasibility of such a Dream System.

Monday, November 12, 2012

DoD Ch. 17

     Brooks enters section four of his book with the idea of creating a dream program to create houses and buildings. He mention having the help of his students from UNC Chapel Hill in designing this idea.  They used a top down approach. He refers to his program as the Dream System and demonstrates how it would breakdown someone's requests for their house using a model library. Brooks then writes about the hazards of this method. He related the verb-noun analogy to building a house, interesting. He mentions that since voice is the only way to portray commands, the Dream System with have a voice recognizer with general verbs.  Then he goes further in depth about the nouns. Furthermore, he talks about 2-D sketching.  Then he talks about 3-D sketching. Then he brings in adverbs. Next he talks about the design for the different points of views, interior, exterior, ect. Nearing the end he sums up his points and points of view issue.  Then finally concludes with the depth perception topic.

Sunday, November 11, 2012

DoD Ch. 16

     This chapter is about design's trajectories and rationales. Brooks begins talking about linearizing the Web of knowledge, or understanding the different paths of a typical design. Then Brooks talks about design trees that represent trajectories.  He then shows a few examples of design trees. Then he goes more in-depth about the design process being more than just fulfilling requirements. Brooks breaks down all the different options that arise during a design and explains the important of alternative paths. The he bring up the difference between trees of design versus trees of decisions. He continues on talking about the different types of design. Then he mentions some alternative tools commonly used in design processes. Then he talks about the importance and growing use of Compendium. Nearing the end Brooks mentions some tantalizing tools.  In conclusion, Brooks explains the importance of DRed and RR and BAE systems.

DoD Ch. 15

     Brooks begins this chapter talking about how design has become far more complex and less hands on compared to original designers like Edison and Ford. He continues to talk about the effects of this "divorce of design." Next Brooks talks about the remedies to these arising problems.  These remedies are, "Use-scenario experience, Close interaction with users via incremental development and iterative delivery, concurrent engineering, and education of designers." All of these walk through the necessary steps of what designers need to do.